PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS ANDROID APLIKASI PEMBELAJARAN BANGUN DATAR “SIPEMBADA” UNTUK SISWA KELAS IV SEKOLAH DASAR

Authors

  • Sutriyani Adinda Putri Universitas Sultan Ageng Tirtayasa
  • Sukirwan Sukirwan Universitas Sultan Ageng Tirtayasa
  • Trian Pamungkas Alamsyah Universitas Sultan Ageng Tirtayasa

DOI:

https://doi.org/10.36379/autentik.v7i1.281

Keywords:

Multimedia Interactive, SIPEMBADA, Elementary School

Abstract

The researchers aim to develop Android-based interactive multimedia products in “Aplikasi Pembelajaran Bangun Datar (SIPEMBADA)”. SIPEMBADA android-based interactive multimedia product was developed using the smartapps creator software.The development method uses the Borg and Gall model in sugiyon. The development procedure used is 1) potential and problems, (2) data collection, (3) product design, (4) design validation, (5) revision design, (6) product trial, (7) product revision, (8) trial use, (9) final product revision. Data we collected through observation, interviews, documentation, and questionnaires. To determine the feasibility of the product, an assessment is carried out by experts. Media experts obtained a percentage value of 77.2% in the appropriate category, material experts obtained a percentage value of 86.5% in very appropriate category, and mathematics learning experts in elementary schools obtained a percentage score of 78.9% in the appropriate category, The results of product trials by students obtained a percentage value of 75.8% in the appropriate category, as well as the results of the trial use by students obtained a percentage value of 90.4% with a very appropriate category.

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References

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Published

2023-02-06

How to Cite

Putri, S. A., Sukirwan, S., & Alamsyah, T. P. (2023). PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS ANDROID APLIKASI PEMBELAJARAN BANGUN DATAR “SIPEMBADA” UNTUK SISWA KELAS IV SEKOLAH DASAR. Autentik : Jurnal Pengembangan Pendidikan Dasar, 7(1), 96–107. https://doi.org/10.36379/autentik.v7i1.281

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